![]() ![]() You and your partner will need to click mouse one once the lines moved over the brown area in the bar and you will continue this until the meter at the bottom is full and then the door will open. Lines will appear in the middle of the screen and they will be moving from right to left. There are other methods you and your partner can explore if this doesn't work for you. You and your partner can for instance count to 3 and press the button at the same time and the door will open. ![]() You have to describe your symbols to each other and once you have both chosen the correct symbols the door will open. There are 3 types of skills in this game that will require 2 individuals partnering up and completing the checks. Not having a mic in this situation leaves the player unable to defend himself, nor have the opportunity to speak about their own suspicions. This is a time when you can talk about the events that have taken and communicate whether you have found another player suspicious. Meetings are times where all the Residents and Personoids are in a room together. Personoids should use this chat to plan out and plot with each other, working together to get rid of all the residents. The Personoids can only communicate while they are still alive. Nobody else can hear or intercept this chat. The Personoid Chat allows for the Personoids to talk to each other at all stages. Both Residents and Personoids can utilise this chat. The closer you are to the characters, the louder your voice will be to the other player’s audio. The proximity chat works in a way that allows players who are in the same area to talk to each other over the voice feature. You can use the mic can discuss and figure out which players are actually Personoids, and which of them are Residents. Using your in-game mic allows for communications to be made between the players. First Class trouble has a built-in proximity voice chat for during gameplay, between the two Personoids, and an open voice chat during the meetings. ![]()
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